Liminal Street DevLog #2: Water & Fog Shaders
Added custom caustics and volumetric fog. Achieving that nostalgic late 2000s tech demo atmosphere!
Currently developing a liminal surreal exploration game called Liminal Street!
💡 Project Status: Active Design Phase. Shader & Water logic testing in progress!
To see recent progress and updates click HERE to jump to updates.
Hi! I'm passionate about 2000s Frutiger Aero aesthetics, liminal environments, anime, and immersive video games.
Added custom caustics and volumetric fog. Achieving that nostalgic late 2000s tech demo atmosphere!
Rebuilt the site interface with glassmorphism, glowing aqua buttons, and interactive widgets!
Aqua World 01
Liminal Beach
Frutiger Sky
08/09/2026: Added 88x31 buttons wall, tropical Aero effects & sound player.
05/09/2026: Expanded Glassmorphism UI and mobile support.
01/09/2026: First layout release on Neocities.